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Egregore

AUDIOVISUAL PERFORMANCE - CHDH - 2011

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WEBSITE


chdh.net/egregore

SYNOSPIS

Egregore is an audiovisual project that aims to exploit the group movement pheneomenas to generate complex and expressive behaviors. These behaviors are simulated and controlled by a computer in order to be reproduced in sound and image. This work is a continuation of chdh's work on audiovisual instruments, but aims to radicalize the search.

COLLECTIVE BEHAVIORS

Groups behavior is an interesting field of research due to the great complexity of evolution and forms generated by the interaction of subjects in a crowd. A crowd of identical elements can create surprising shapes and movements. This is the case in some schools of fish or flock of birds: each element adapts its speed and position based on those of its neighbors. From these elementary movements rises structures organized in shapes whose diversity is a reflect of the behavior they are based on. A global shape is created by the sum of individual wills: noisy lines or clouds turn into fractals from chaotic dynamics. All these elements can have a common purpose, be opposed in different subgroups or evolved independently.

OBJECTIVES

Egregore seeks to capitalize the experience gained since 2002 around the main axes of chdh's work: physical modeling and synthesis of behavior applied to the creation of audiovisual instruments. In egregore, there is only one composed form, a macro structure born thanks to a crowd of micro-elements creating a visual and sound space. Under the action of the two instrumentalists, this audiovisual form evolves and mutates. In one continuous gesture, the elements evolves from a chaotic movement to a consistent organism.

VIDEO EXTRACT

GALLERY

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